Your lone tower is the last rampart against the monsters' onslaught!

Spend your gold earned from killing monsters to buy Weapons from the shop to defend yourself. Improve your firepower by upgrading your Weapons and buying Relics.

Optimize your build and strategy and carefully manage your economy to survive. Save up enough gold for THE SUPERWEAPON to put an end to the assault  !



A game by SUPERBLOOM,

Music by Ariel Sha Glassman,

Sound Design by Jonathan De Leon.

StatusPrototype
PlatformsHTML5
Rating
Rated 3.7 out of 5 stars
(7 total ratings)
AuthorQuiétude
GenreStrategy
Made withGodot
TagsAuto Battler, Clicker, Deck Building, Incremental, Pixel Art, Roguelike, Survivor-like, Tower Defense, upgrades
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen
AccessibilityOne button

Development log

Comments

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Cool game!

What am I missing? Prices skyrocket within 60s of the game and there's never any way to buy items after the first two refreshes??

Prices go up but so does the amount of gold you get over time as you kill more and more monsters, and their reward value increases as well. You can't afford to buy everything from the shop so you have to choose what you want depending on what you think is best. As long as you survive you should earn enough to buy a few items per wave.

I hope that helps!

Hi, i liked your game and reviewed it in my channel. That being said, it has potential to work with and be financially involved in, in case you are interested. Good luck with the game!

Interesting, thank you for this!

very cool, i enjoyed it a lot

Thank you, I'm happy you liked it!

(+1)

The wolf boss hitbox is messed up. If it comes at you from below. It hits you when it's only about half-way to your turret. Making it essentially unkillable. Just lost out on a low 9m win to it.

Thank you for your feedback. Yeah the scaling of the boss sprites is a bit wonky, it can be hard to tell where their center actually is. I will look into it in future updates!

(1 edit)

This wasn't really a center issue though. Literally the top pixel of the wolf's visuals hit the bottom pixel of my tower and it got oneshot. I've never had that happen when the wolf comes from the top of the screen, it's only happened that one time when it came from below.


Edit: Exact same thing happened again. Wolf is still touching the bottom of the screen. The top of it had barely gotten to my spikes, let alone my turret, when I just instantly died.

(+1)

I updated the game, this issue should be fixed now!

Well-developed idea, upgrading weapons is pleasant

Thank you!